Imagine what audio might sound like using ONLY the discrete prime-number frequencies which have no common factors or divisors: somewhat dissonant with interesting patterning effects when mixed sequentially and randomly. The audio player above demonstrates an example:
The 60sec 16bit/44.1kHz uncompressed .wav audio file here is a synthesis of short 100ms audio tone "snippets" where the audio frequencies are numerically exact prime numbers and are randomly selected from the primes in a specific audio range. In this specific example between 200Hz and 2KHz there are 257 prime number frequences to randomly select from. Each short tone is randomly positioned at the granular audio sample position in the 60sec total wave duration. Randomly selected frequencies may be repetitive and may overlap leading to interesting audio interference effects. Each 100ms long tone has a fade-in/fade-out duration of ~ 5ms to remove any audible click/pop in the tone start/stop.
The application used to generate these .wav files can be used to synthesize sonic-prime files with any range over the usual audio spectrum of 20 to 20kHz which contains 2254 prime-number frequencies with arbitrary "density" of embedded tone snippets.
The audio file below is a similar random prime-frequencies .wav file but with this full normal audio range of 20Hz to 20kHz. There are 2254 prime frequency tones in this full audio frequency range(many inaudible depending on your hearing and listening device):